What do you actually like building? Things where the logic and the interface have to cooperate. Give me data, a slightly annoying workflow and a reason to make it feel nicer, and I’m interested.
That has meant map-based community software, OCR experiments, desktop data visualisation, portfolio systems and a social-deduction game that keeps growing new ideas.
Why games? Because games make every part of software visible. The rules have to work, the interface has to communicate, the feedback has to feel right and, at the end, somebody has to actually enjoy playing it.
I’m still exploring the field, but that mix of systems and feeling is exactly why I keep coming back to it. Try the tiny Imposter round below.
How did Libya → Türkiye happen? I moved from Tripoli to Türkiye for university. Before the engineering part could properly begin, Turkish became the first major project. I worked through it, completed C1 and continued into Computer Engineering at Kocaeli University.
Living between languages changed how I think about software. A product can be technically correct and still feel completely wrong if it ignores how different people read, speak and use it.
Why is teaching on a developer portfolio? Because teaching is not a random footnote. It trained me to explain an idea more than one way, notice when somebody is lost and change the plan without making the whole room panic.
Those are surprisingly useful skills when the room becomes a project team and the confusing grammar exercise becomes a confusing codebase.
Where did the robotics arc come from? In Tripoli, I helped lead and mentor the Lybotics Asteroids robotics team. It was part technical work, part organising people and part figuring things out five minutes before they became a problem.
Later, with TAISAT in Kocaeli, I worked on power-regulation circuits and PCB layout for an autonomous-vehicle project. Robotics taught me that the code is never floating alone; something physical, electrical or human is always waiting on the other side.
Why did you build CV Bro? The internship search started normally and slowly became a spreadsheet-shaped monster: companies, criteria, duplicate contacts, LinkedIn checks, websites and email drafts everywhere.
So I did the most predictable developer thing possible and built another project. CV Bro came from turning a frustrating routine into a workflow I could actually improve.
What is Zurayq Studios, really? It’s the creative and technology studio I’m building alongside my own development work. Right now that means websites and custom software, handled carefully from the interface to the logic to getting the thing online.
Longer term, I want it to leave room for games and interactive work too. It is early, real and deliberately growing one useful project at a time.
How many projects escaped the ideas folder? Enough that I finally gave them a proper archive. Some are finished, some are MVPs and some are still collecting TODO comments. Guess how many software projects are listed here.
Which language is your brain using today? It depends on the tab. Arabic is home, English is work and teaching, Turkish is university and daily life. Italian and Amazigh are still loading.
Switching between them is normal for me now, and it is probably why multilingual software and games feel less like an extra feature and more like part of the design.
What happens when you are not coding? Usually games, music, language practice, teaching or walking around somewhere with my camera roll quietly getting out of control.
I like side quests. This website is basically what happens when too many of them share one save file.
What are you trying to become? A developer who understands the whole experience: the system underneath it, the interface in front of it and the people trying to use it.
I want to keep the backend and product-engineering side while getting genuinely good at game development. The goal is not to collect every tool; it is to become useful enough to help a strong team ship something people remember.